Town: Mäpt Zïz-grugäg

Mäpt Zïz-grugäg

Mäpt Zïz-grugäg
Example Gnollish architecture.
StateCochian City-state
ProvenceSlïrddáms Principality
RegionFrōk-vlök Woods
Founded910
Community LeaderLord Usloz vyim Rolɑrtɑcu
Area4 km2 (1 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation1702 m (5583 ft)
Average Yearly Precipitation205 cm/y (80 in/y)
Population1074
Population Density268 people per km2 (1074 people per mi2)
Town AuraChronomancy
Naming
Native nameMäpt Zïz-grugäg
Pronunciation/zɪz/ /gruˈgɑg/
Direct Translation[benign] [mind (thinking faculty); soul]
Translation[Not Yet Translated]

Mäpt Zïz-grugäg (/zɪz/ /gruˈgɑg/ [benign] [mind (thinking faculty); soul]) is a temperate Town located in the Slïrddáms Principality of the Cochian City-state.

The name Mäpt Zïz-grugäg is derived from the Gnollish language, as Mäpt Zïz-grugäg was founded by Khemnean vyim Fɪgsenyi, who was culturaly Gnollish.

Climate

Mäpt Zïz-grugäg has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being a cold 2°C (35°F) and its average temperature during the winter being a cold 9°C (48°F). Mäpt Zïz-grugäg receives an average of 205 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Zïz-grugäg covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1702 m (5583 ft) above sea level.

Overview

Mäpt Zïz-grugäg was founded durring the early 10th century, by Khemnean vyim Fɪgsenyi. The establishment of Mäpt Zïz-grugäg suffered from many setbacks, delays, and obsticles, most notably a group of Mäpt Zïz-grugäg which required millitary assistance exterminate before the community could finish being built.

Mäpt Zïz-grugäg was built using the conventions of Gnollish durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Mäpt Zïz-grugäg is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mäpt Zïz-grugäg is buildings have been located at convienant points along the rivers Mäpt Zïz-grugäg was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the spacious packed earth streets flow where they are able to be made rather than folowing the most convienant paths. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Mäpt Zïz-grugäg's robustly designed timber walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Mäpt Zïz-grugäg gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Mäpt Zïz-grugäg brings to mind.

Civic Infrastructure

Mäpt Zïz-grugäg has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Zïz-grugäg.

Mäpt Zïz-grugäg has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt Zïz-grugäg has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Zïz-grugäg has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Zïz-grugäg's public wards, blessings, and other arcane systems.

Mäpt Zïz-grugäg possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Mäpt Zïz-grugäg has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Mäpt Zïz-grugäg has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Mäpt Zïz-grugäg's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Mäpt Zïz-grugäg it is impossible to directly or indirectly lie.

The Hare, Arctic near Mäpt Zïz-grugäg are known to be quite timid.

Mäpt Zïz-grugäg's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Summoning energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4317 m2
    • Cattle and Similar Creatures: 268
    • Poultry: 3222
    • Swine: 214
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 107

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

321 of Mäpt Zïz-grugäg's population work within a Foundational Occupation.

711 of Mäpt Zïz-grugäg's population do not work in a formal occupation, but do contribute to the local economy. 42 (4%) are noncontributers.

Points of Interest

Mäpt Zïz-grugäg is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

Mäpt Zïz-grugäg is accessed from a nearby river via an intricate series of locks.

POI

History

The the a goblet of Truename Magic, an a goblet imbued with potent amounts of Truename Magic energies was created near Mäpt Zïz-grugäg by in time immemorial, reportedly some time during the late 2nd century.

History